After a few delays, the third and final episode of our Supergiant Deep Look is here, with an examination of 2017's sleeper hit Pyre. A curious blend of visual novel, RPG, and sports, Pyre follows a group of exiles called the Nightwings, as they attempt to earn the right to escape a purgatorial plane called The Downside...through some sick slam dunks.
Supergiant Season carries on with 2014's Transistor, a hybrid of turn-based strategy and real-time combat wrapped around an existential cyberpunk mystery. We walk through the game before sharing our interpretations of the story. It's a thoughtful and ponderous title brimming with style and substance, and one we're thrilled to dig into.
Somehow, Robert has never played a Supergiant game. Alva, in her infinite wisdom, suggested that MisanthroPlay spend the next 6 weeks looking at all three of their games. This week, we start at the very beginning with Bastion (2011), the Soul Blazer-meets-Spaghetti Western action RPG with the dynamic narrator. We talk about the mechanics, the plot, and the message at its core.
In We Play, we play Xenoblade Chronicles 2 and have complicated (but ultimately positive) feelings about. Also, Robert loses his Vita and gets it back through a Faustian deal.
Content Warning: It's flu season here in London, so regrettably we're pretty sniffly this week. We have fired each other from the podcast to make up for this grievous mistake. Please stay tuned for