#65 Top o' the Table to Ya


Robert and Alva are BACK, to talk about the symbiotic relationship between video games and tabletop games. We talk Steve Jackson Games, Operation Sundevil, the weird systems of Palladium's Robotech RPG, Baten Kaitos, Fallout's origins as a GURPS adaptation, and how apps are becoming more and more ubiquitous as gamemaster stand-ins.

We Play: Cultist Simulator, Mad Max, and Battletech.

Valentine's Special - Doki Doki Literature Club (feat. Samer Farag)


Surprise! Cocoa Controller's Samer Farag joins Robert for an in-depth and spoiler-filled discussion of Doki Doki Literature Club, a romance visual novel about Japanese high school girls, poetry, and definitely nothing else. It's best that you play it before listening, and you definitely should, as it's both free and short.

Happy Valentimes, MisanthroPals!

#59 Transistor (Supergiant Deep Look Ep. 2)


Supergiant Season carries on with 2014's Transistor, a hybrid of turn-based strategy and real-time combat wrapped around an existential cyberpunk mystery. We walk through the game before sharing our interpretations of the story. It's a thoughtful and ponderous title brimming with style and substance, and one we're thrilled to dig into.

#58 Bastion (Supergiant Deep Look ep 1)


Somehow, Robert has never played a Supergiant game. Alva, in her infinite wisdom, suggested that MisanthroPlay spend the next 6 weeks looking at all three of their games. This week, we start at the very beginning with Bastion (2011), the Soul Blazer-meets-Spaghetti Western action RPG with the dynamic narrator. We talk about the mechanics, the plot, and the message at its core.

In We Play, we play Xenoblade Chronicles 2 and have complicated (but ultimately positive) feelings about. Also, Robert loses his Vita and gets it back through a Faustian deal.

Content Warning: It's flu season here in London, so regrettably we're pretty sniffly this week. We have fired each other from the podcast to make up for this grievous mistake. Please stay tuned for

#57 Interview with Rani Baker


We talked about the striking games of witchy Portland-based developer Rani Baker back in Episode #51, so we thought it was about time to just have her on the show! Rani Baker joins Alva and Robert to discuss her games, her creative process, her inspirations, and haunted technology.

You can find Rani's work at Itch.io, GameJolt, Bandcamp, and Cracked, among other places. Be sure to check out her upcoming game DEATH SWORD, which you can currently help to crowdfund, and please consider supporting her on Patreon.