Robert and Alvin talk about games that make use of procedural generation to inform their play experience. From the randomized dungeons of Rogue, Diablo and their Japanese cousin Mystery Dungeon, to more unconventional uses such as The Elder Scrolls' ill-fated Radiant AI system.
In more general gaming, we both play Salt and Sanctuary, Robert anticipates Dark Souls 3 by picking up his old Dark Souls save, while Alvin does the same with Dark Souls 2. We've also give impressions on Hyper Light Drifter and Enter the Gungeon, and continue the dungeon theme with Stranger of Sword City and Legend of Grimrock.
Thanks for tuning in, and join us next week as we put a hosepipe to the Turing Test.
- RPGFan: Salt and Sanctuary Review by Robert
- VentureBeat: Why Can't Open Worlds be More Closed? - On the foibles of Radiant AI
- GamaSutra: How Far Cry 2's Fire Fuels, Spreads
- Roguebasin: The Berlin Interpretation
- Wikipedia: Steve Polge, creator of Quake's Reaper Bots
- Wikipedia: Torneko: The Last Hope - Highlights the difference between Eastern Vs Western receptions to console roguelikes during the late `90s.