MisanthroPlay 2018: The State of the Podcast

Folks, I know you were expecting your bi-weekly episode of MisanthroPlay on Friday, but unfortunately we need to take a few weeks off due to last minute scheduling conflicts. Don't worry, nothing's up, and the show will go on--the beginning of 2018 has been stupid busy, and it's just getting busier/stupider.

We hope to be back on track by March, and we will be squeezing in a couple of bonus episodes before then. But for now, here's a few things you may have missed.

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The Supergiant Deep Look

We recorded a suite of episodes over December that showcase all three of Supergiant's games. Bastion, Transistor, and Pyre are three unique hybrid RPGs that each explore a world in flux, and what it means to put things right. You can find all three episodes here, and we hope you check them out because we think they're all quite good. Beware of spoilers, though.

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Appearances on Retro Encounter

Robert made a few appearances on RPGFan's Retro Encounter this month, too. The first of which is an episode on OFF, Mortis Ghost's postmodern cult hit that ponders the nature of the Hero's Journey. He also took part in a round table on Chroma Squad, Behold Studios' Super Sentai send-up.

 

Thank you for bearing with us during this busy period. Be sure to check in on Friday for a mini-episode in which Alva and Robert discuss their first few hours with Monster Hunter: World.

MisanthroPlay Season 4 - Episode #61 The Year is 201X

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We kick off MisanthroPlay Season 4 the only way we know how: hurriedly trying to cram 35 games of 2017 into an hour and forty-five minute podcast. Happy New Year, from us to you!

The Games of 2017: ARMs, Assassin's Creed Origins, Cuphead, Danganronpa V3, Dead Cells, Destiny 2, Detention, Dropmix, The Evil Within 2, For Honor, Hellblade, Golf Story, Gravity Rush 2, Horizon: Zero Dawn, Injustice 2, The Legend of Zelda: Breath of the Wild, NieR Automata, Night in the Woods, Nioh, Observer, Persona 5, Prey, Pyre, Resident Evil 7, Ruiner, Shadow of War, Super Mario Odyssey, Tekken 7, WhiteDay: A Labyrinth Named School, Wipeout Omega Collection, Wolfenstein 2: The New Colossus, Xenoblade Chronicles 2, Yakuza 0, Ys VIII

Listen to it here, and be sure to check in with episodes 58-60 if you haven't already!

MisanthroPlay Episode #57 Interview with Rani Baker

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We talked about the striking games of witchy Portland-based developer Rani Baker back in Episode #51, so we thought it was about time to just have her on the show! Rani Baker joins Alva and Robert to discuss her games, her creative process, her inspirations, and haunted technology.

You can find Rani's work at Itch.ioGameJoltBandcamp, and Cracked, among other places. Be sure to check out her upcoming game DEATH SWORD, which you can currently help to crowdfund, and please consider supporting her on Patreon.

Listen here!

MisanthroPlay Episode #55 Jeremy Blaustein on the Art of Localization

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Robert and Alva sit down with the multi-talented Jeremy Blaustein (Metal Gear Solid, Snatcher, Silent Hill 2, Shadow Hearts Covenant) to discuss his twenty-five year career in the Japanese games industry. We discuss the ups, the downs, the role of the translator as creator, the dilemma of translating Trump, and kiboshed Snatcher remakes and sequels.

Listen to the episode here.

Check out Jeremy's localization company at Babydragon.jp.

October Terror Story #15 Super Mario Bros. 3

by Alva Chua

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Super Mario Bros. 3
Nintendo Entertainment System

The Super Mario Games are tautly structured sets of rules. That’s what makes them enjoyable and even beautiful at times.

You see objects you can jump over them. Blocks you can smash. Enemies that affect other enemies. Within minutes, the order of things is set.

You’re bounding through a world of systemic cartoon beauty. Every symbol is clear to you--if something has eyes, it’s probably sentient, and although that’s disturbing in its own way, it fits into the world and you move on.

It’s a desert. You can tell it’s a desert because of the sun that is literally glaring down at you, frowning. You can tell the desert is hostile because even the sun hates you. Cartoon logic made manifest. There are rules, after all.

There are supposed to be rules.

Rules that are willfully broken when the sun itself untethers itself from its perch in the sky, and defying perspective and logic, charges at you. It hunts you, and kills you with its deadly touch.

There are many moments of tension in the Mario games. But for the mind-bending terror of a celestial body bringing things to a personal level, few things in the 8-bit era match this moment for terror.

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